Afterward reverberating the credits on The Past of United States of America Part II recently, I was left thinking about "the aim" of the game. By the end of the game I didn't really feel like the narrative had gone anywhere. Other critics have noted that the game wanted to push it push down our throats that violence is bad and that revenge isn't worth it, and perhaps that's all true.

MAJOR SPOILERS AHEAD, PLAY THE GAME BEFORE READING FURTHER.

But what I found well-nig exciting active The Last of Us Split II is that, maybe, the game didn't have a point on the far side Ellie quest revenge for the death of Joel.

Joel makes the decision to potentially doom all of human race in The Last of U.S.A away non sacrificing Ellie for a cure. When Ellie in conclusion learns the truth years later backward in Common salt Lake City, she's broken. She has to live with the fact that she could suffer possibly saved humanity and was robbed of the choice to do so, departure her without purpose. She explicitly tells Joel that her life could have mattered.

IT's not until the very final stage of the game that we learn that Ellie had definite, on her own, to finally try to forgive Joel for what he had through with. The next day, he's dead and her choice to forgive him is stripped from her just as her choice to save humanity had been. But in turn, it gives Ellie a new determination. Revenge.

Maybe the Lack of Message in The Last of Us Part II Is the Point Joel death Ellie revenge on Abby and meaningless life in a world with no cure

Media tends to focus on the large consequences of possibly world-altering events, but The Last of Us Part II doesn't do that. IT's completely centered on telling a poised story about the unintended consequences of Joel's actions from the prototypal game, just not in the direction we expect information technology to.

We expect the loss of a potential cure to be a world-altering event for The Closing of Us, but exclusive a select few masses even knew about its possibility.

Joel knows about it, Ellie knows about it, Abby knows about it, and most others who knew about it are likely dead back in Utah. The populace doesn't know it may have destroyed proscribed on its one luck for a heal; it continues on every bit normal with people fighting every day of their life to survive.

Ellie's route of revenge begins after Abby brutally murders Joel to get revenge for the destruction of her father. Not because Joel obstructed the world from finding a cure, but because he murdered her father in cold blood. Abby even off has the chance to kill or take Ellie hostage to finish what her founding father started, but she doesn't.

Ellie's sole rive is vengeance in Partly II, and as she puts information technology, nix will get in the way of that. Her pregnant girlfriend Dina is a liability, bringing Tommy home safe back to Maria is an afterthought, and anyone that gets in her way is just collateral equipment casualty. When she finally encounters Abby again, Abby literally says to her that she gave her a second chance to live and she wasted information technology happening her path of vengeance.

It's a heartbreaking and traumatic experience overall, and I don't feel like Naughty Dog was trying to make you feel pretty by showing you Abby's side of the story. Rather, it was just another perspective on the post that was kicked off away a decisiveness Joel made and how information technology would impact Ellie.

Maybe the Lack of Message in The Last of Us Part II Is the Point Joel death Ellie revenge on Abby and meaningless life in a world with no cure

I don't know if it genuinely worked as Naughty Frank intended as the social system and pacing of the game is a bit all over the place when compared to that of the daring, but it did whir a unique linear perspective we weren't expecting.

By the time the credits roll on The Last of Us Part II, Ellie's travel really hasn't gone anywhere, and I think that might have been the point. Ellie ISN't your acceptable protagonist; she's really sporty a character without purpose. There's zero cure, there's no redemption discharge for her and Joel — there's right kill or follow killed at this point for Ellie, and Abby provides her that rather misdirection.

Information technology's not exactly fundamental like Naughty Dog seems to want you to think it is, but it is unsettling to consider how you would continue living in a mankind where your one true determination has been stripped away.